UnReal World
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''UnReal World'' is a
roguelike Roguelike (or rogue-like) is a subgenre of role-playing computer games traditionally characterized by a dungeon crawl through procedurally generated levels, turn-based gameplay, grid-based movement, and permanent death of the player characte ...
survival Survival, or the act of surviving, is the propensity of something to continue existing, particularly when this is done despite conditions that might kill or destroy it. The concept can be applied to humans and other living things (or, hypotheti ...
freeware Freeware is software, most often proprietary, that is distributed at no monetary cost to the end user. There is no agreed-upon set of rights, license, or EULA that defines ''freeware'' unambiguously; every publisher defines its own rules for the f ...
(
shareware Shareware is a type of proprietary software that is initially shared by the owner for trial use at little or no cost. Often the software has limited functionality or incomplete documentation until the user sends payment to the software developer ...
before 2013) video game set in a fictionalisation of Iron Age Finland. The game was first released in 1992 and continues to receive regular updates as of 2022. The game was released on
Steam Steam is a substance containing water in the gas phase, and sometimes also an aerosol of liquid water droplets, or air. This may occur due to evaporation or due to boiling, where heat is applied until water reaches the enthalpy of vaporization ...
on 26 February 2016.


Gameplay

''UnReal World'' features aspects from
Finnish mythology Finnish mythology is a commonly applied description of the folklore of Finnish paganism, of which a modern revival is practiced by a small percentage of the Finnish people. It has many features shared with Estonian and other Finnic mythologies, ...
and folklore; the game simulates a harsh environment where survival is the main challenge for most players. The player can choose from ten Finnish cultures with occupations including fisherman, hermit, trapper and tradesman. The game has both real time and turn-based elements; unexpected events like a snowstorm can lead to a quick death of the player character. The game simulates a lot of details like frostbite of individual body parts. The player can roam freely in the world and interact with the different animals, vegetation and environment, such as by hunting, skinning, and constructing shelters. The graphics are simple 2D animated sprites; the direction of individual units is expressed with a small arrow. The game uses a fixed resolution of 800x600 pixels.


Development


1992: Initial release

The first major version of UnReal World was completed in 1992 and resembled a more traditional roguelike game (like ADOM). The ASCII game world was medieval fantasy with elves, orcs, mages, magic potions, and dungeons. Development of the game continued through 1995 and, along the way, saw a complete rewrite in C. Features were established in the first releases that would become the essence of the modern game. These included varied combat options and aimed attacks, a split UI layout, open ended game play, random generation of wilderness, villages, and dungeons and their features, wilderness skills (such as fishing, tracking, and foraging), and the introduction of "early cultures" which replaced the high-fantasy style races and classes.


1996–1998: Survival features

1996 saw the introduction of wilderness survival features, better sound and graphics, and a more developed historical setting. A climate system was added along with the necessary hideworking skill to buy and sell fur clothes and the ability to build shelters. Starvation became possible, and incidentally, many biogeographically accurate animals were also added, including bears, wolves, reindeer, beaver, salmon, foxes,
burbot The burbot (''Lota lota'') is the only gadiform (cod-like) freshwater fish Freshwater fish are those that spend some or all of their lives in fresh water, such as rivers and lakes, with a salinity of less than 1.05%. These environments di ...
, ermines, and
polecats Polecat is a common name for several mustelid species in the order Carnivora and subfamilies Ictonychinae and Mustelinae. Polecats do not form a single taxonomic rank (i.e. clade). The name is applied to several species with broad similarities t ...
. Animals and items could now persist across the entire game world rather than be drawn conditionally when a player zoomed in to an area. The remaining high-fantasy elements were replaced by more realistic ones based on Iron Age Finnic mythology and culture. Additional NPC and playable cultures were added, completing the ten that still exist today. Sound effects and music first appeared and the graphics moved from ASCII- to a sprite-based display.


1999: Transition from DOS to Windows

In 1999, the game moved from a DOS- to a Windows-based architecture. This allowed significantly more memory to be used and eliminated Windows compatibility issues. The resolution was also increased. A version of the game named ''Iron-age Now'' was published on a CD-ROM and distributed to Finnish libraries as an educational tool.


2000-2004: Cultural enhancements

Sami felt an "urge to dive deeper and deeper into cultural roots of ancient finns" in versions 2.40 to 2.80. Music and photos were added which reflected the primitive, iron-age setting and the traditions of the people who lived there. The monetary system was removed, "abundant imported goods" and metal goods were trimmed, new types of animal traps added, agriculture became possible for the player, and hideworking was expanded to allow the player to produce furs and leather. These changes further centered the gameplay on
self-sufficiency Self-sustainability and self-sufficiency are overlapping states of being in which a person or organization needs little or no help from, or interaction with, others. Self-sufficiency entails the self being enough (to fulfill needs), and a self-s ...
.


2005: Use of ''Simple DirectMedia Layer''

The next technological leap for ''UnReal World'' occurred in 2005 when it was ported to native Windows, utilizing
Simple DirectMedia Layer Simple DirectMedia Layer (SDL) is a cross-platform software development library designed to provide a hardware abstraction layer for computer multimedia hardware components. Software developers can use it to write high-performance computer games ...
. This change enabled platform-independent development and better Windows compatibility but required a rewriting and redrawing of the majority of the game, including the upgrading of sounds and music. The new platform also enabled true color mode, where previously it was 256 colors (VGA) plus mouse support.


2007-2009: World and AI expansion

Version 3 was introduced in 2007. The next two years of releases (until 3.11) brought more changes to the user interface, graphic style, and soundscape. The game world was made larger and optimized to run faster. Many tiles were redrawn and there were new terrain types added, as well as new plants, mushrooms, and berries. NPC and animal AI improvements expanded the dialogue options and allowed players to give orders to companions. In 2009, the terrain system was overhauled and the AI for NPCs and animals was improved. The game world was expanded to six times as large as it was previously, and new terrain types and per-tile elevation were added. This release was considered by Sami as the "biggest core element overhaul in hehistory of the game".


Reception

''UnReal World'' has been praised for its depth, realism, atmosphere and immersion, and value. In 2015,
Rock, Paper, Shotgun ''Rock Paper Shotgun'' (also rendered ''Rock, Paper, Shotgun''; short ''RPS'') is a UK-based website for reporting on video games, primarily for PC. Originally launched on 13 July 2007 as an independent site, ''Rock Paper Shotgun'' was acquir ...
listed ''UnReal World'' as the 26th best role-playing game on PC.


References


External links

*
UnReal World at indieDB.com
* {{MobyGames, id=/unreal-world 1992 video games Freeware games Linux games MacOS games Video games based on mythology Open-world video games Roguelike video games Survival video games Video games developed in Finland Video games set in Finland Windows games Video games using procedural generation